
Cynthia Ugwu
Head of Digital
I design the parts of a product people touch: the flows, the screens, and the motion between them. On the web, I build what I design, so the timing that ships is the timing I drew.
For me an interface isn’t done until it moves well, and motion should explain, not decorate. Outside the studio I’m usually dying to the same soulslike boss for the fortieth time, or playing Marvel Rivals, which I’d argue counts as research into how a good hit should feel.

